
Bohneik Itohn
Periphery Bound
93
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Posted - 2014.05.14 15:27:00 -
[1] - Quote
Can I restructure this a bit with some suggestions?
First I think it'd be a good idea to make these ships Battlecruisers. I will admit that this opinion is partially based upon the fact that BC's are the most thinly populated subcap hull type, but it also fits rather well, and I'll try to explain why.
The combat engineer as described is someone who is on the field for extended periods of time supporting fleets. They are also playing a primarily support role, and there is already a mechanic in game that complements extended activity in a single system and support role ships: Warfare links. Giving Combat Engineer ships a single Warfare Link slot with a bonus equal to a command ship would make them very handy to have in between the periods when they are doing their structure oriented tasks, meaning that this ship won't be something that you pull out to accomplish a certain task and then immediately put back in the hangar. It will have a purpose in the fleet, and not just as a swiss army knife to be pulled out of the pocket when the opportunity arises.
Making it a BC also solves a lot of other sticky questions at the same time. A support role frigate could easily be caught and melted in seconds by any interceptor while it is doing tasks where it wouldn't be desirable to keep backup on the grid because that would put your reinforcements at unnecessary risk. A BC hull would have plenty of time to call in backup or assess the situation and determine that he shouldn't call anyone, because it could likely lead to more losses with little strategic gain. You can give it enough DPS to make bashing enemy structures feasible, and you reduce the likelihood that these vessels just become a cheap tool for harassment, where combat engineer ships warp into one of your structures and start tearing it apart at a very accelerated rate and then immediately leave when you show up to defend because lol frigates warp fast and "they're not fit for PvP".
You also don't have to use the bag of infinite holding trick to give them a large, specialized cargo hold. The Gnosis has 900m3 of standard cargo space, it's not unreasonable to ask for 1500m3 of specialized cargo space or maybe a bit more with that precedent being set.
I just think a BC hull would fit the role more properly and would circumvent having to introduce a lot of possibly janky mechanics to allow the ship to serve it's purpose.
There has also been a lot of people asking for the ability to pull down abandoned POS's, and I think you could roll that ability into a combat engineer ship nicely. |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
551
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Posted - 2014.07.20 20:05:00 -
[2] - Quote
Auduin Samson wrote:I would be fun if you could move anchored objects with a tractor, but I think that would introduce a whole host of new balance issues.
Anchored objects and deployables?
I would spend days doing nothing but scanning down mobile depots and dragging them off grid, after dropping a can with a male dancer in it.
I wouldn't even want to shoot them. I couldn't even be bothered to scan them to see what's inside to see if I should shoot them. I'd just change the name of the can to a bunch of penises and butts and drag the depot out of sight of the bookmark. Wait, CCP kills kittens now too?!-á - Freyya
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